http://glovepie.org/glovepie.php
GlovePie (Glove Programmable Input Emulator) lets you play games using the input devices that are not designed for them. This includes virtual reality gloves, joysticks, gamepads, MIDI input devices, HMDs, Wiimotes, trackers, etc.. Platform: Windows
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http://www.selectparks.net/modules.php?name=News&file=article&sid=628
Basic interface between Wiimote and Blender Game Engine, developed by Julian Oliver on Windows and Linux.
http://www.solipsis.org/
Solipsis is a project to create a metaverse, a digital universe consists of interconnected 3D virtual worlds generated by users and shared in bulk.
P2P architecture is based on a decentralized architecture to avoid the bottle neck caused by the massive use of applications on a server. The virtual world is initially empty and filled only by entities torn by end users of computers. All nodes are functionally identical, it is not required any preordered structure. This removes the extent of the possible restrictions on the content or functionality of the world. Each node has to be controlled by a browser, a graphical user interface for access. Relations between nodes depends on the virtual proximity.
LICENSE: GNU / LGPL v2.1 +
PRICE: Free
Platform: Windows XP / Vista
http://www.sologicolibre.org/projects/atomic/en/
ATOMIC Authoring Tool is a tool for creating augmented reality applications developed especially for non-programmers.
Was created as a graphical interface for using the ARToolKit library without having to program. Is written in the programming language Processing.
The main motivation of ATOMIC is to provide the community an open source tool that can be modified easily and does not require too much technical knowledge to access the technology of augmented reality.
The first experimental version was developed on 7 September 2008 and the first stable version 0.6 was developed on 6 March 2009.
VERSION: Beta 0.7
LICENSE: GNU / GPL
PLATFORM: Cross-platform (Windows, Ubuntu, Mac OS X)
PRICE: Free
http://www.hitl.washington.edu/artoolkit/
ARToolkit is a library to build applications of augmented reality.
LICENSE: GNU / GPL
Linux, MacOS, Windows, SGI IRIX
PRICE: Free
http://www.digilab.uni-hannover.de/download.html
Program for monitoring camera loves camera parameters and reconstructs a 3D scene from a sequence of images. These parameters can be exported to Blender, Max, Softimage or 3D Studio.
There is also a commercial version easier to handle and with the quality and speed tracking camera.
PLATFORMS: Windows, Linux. The commercial version of VooCAT SceneSpector also for MAC OS X.
LICENSE: noncommercial
http://graphics.ethz.ch/pointshop3d/overview.html
Pointshop3D is a free software for the processing of digitized 3D objects from samples of points (point-sampling).
LICENSE: GNU / GPL
PRICE: Free
MeshLab is a program for processing and editing of 3D triangular meshes. It is designed to attend to the cleaning process and structure of 3D scanned.
PLATFORMS: Windows, Linux and Mac OS X (Intel)
LICENSE: Open Source
Counting on a web camera, a laser pointer (available for about € 20), and a program suitable for this purpose can easily build a low cost 3D scanner.
Python script for Blender scanned:
http://en.myinventions.pl/index.php?page=3Dscanner
BerliOS: free program for scanning 3D with this system:
http://developer.berlios.de/projects/copos/
LICENSE: GPL
Development Status: Beta
PLATFORM: Linux
SETTING: X11
PRICE: Free
http://www.renderpixie.com/
Pixie is a RenderMan renderer that follows the standard defined by Pixar.
Linux, Mac OS X, Windows
LICENSE: GNU
PRICE: Free
http://www.aqsis.org/
Aqsis is a renderer that follows the standard RenderMan , defined by Pixar Animation Studios . Can be integrated with the Blender plugin MOSAIC , which allows to render all renderers RenderMan .
Linux, Mac OS X, Windows
LICENSE: GNU
PRICE: Free
http://www.luxrender.net/
LuxRender renderer is a three-dimensional space. Algorithms use physical simulation of light to produce photorealistic images.
There is a plugin that allows export to LuxRender from the following programs: Blender, Autodesk Maya, Autodesk 3D Studio Max, Maxon Cinema 4D, Softimage XSI.
LICENSE: GPL
PRICE: Free
PLATFORM: Linux, Windows, MacOS X.
About http://wiki.blender.org/index.php/Extensions:Py/Scripts/CAD/ProCAD #
http://www.procad.altervista.org/index.html
Plugin to add in Blender 3D and 2D CAD functions. Installation and use of Tutorial
Linux, Mac, Windows ...
LICENSE: GNU
PRICE: Free
http://projects.blender.org/projects/blendercad/
Project to create a 3D CAD program based on Blender. Currently in early development state.
PLATFORM: Multiplatform
LICENSE: GNU
PRICE: Free
http://avocado-cad.sourceforge.net/
Avocado is a 3D CAD program for engineers and artists. Currently the third Alpha version is available. Is continuous but slow development, begins to have an active user community but aims to increase the number of developers.
PLATFORMS: Windows, Linux, Mac.
PRICE: Free
http://www.zgameeditor.org
Create games and demos with a weight distribution of 64kb or less.
real time per a l'àudio . ZGE es lliure i de codi obert i l'autor es Ville Krumlinde. The engine uses OpenGL for graphics and a real time synthesizer for audio. ZGE is free and open source and the author Ville Krumlinde.
LICENSE: MIT
PLATFORM: The editor is for Windows, but applications can run on Linux or Mac OS X
PRICE: Free
http://www.kpovmodeler.org/
KPovModeler is a modeling and composition program for creating scenes for POV-Ray renderer under KDE. Almost all options of POV-Ray language can be used from the GUI KPovModeler.
OPERATING SYSTEM: Linux (KDE)
LICENSE: GNU
PRICE: Free
http://atmosphir.com/
Atmospheres is a tool for design and development of 3D adventure games for Windows and Mac. You do not need advanced knowledge of programming.
Current version: Beta
LICENSE:
PLATFORM: Windows, Mac
PRICE: Free
http://hme.sourceforge.net/
HME is a program used to create and manipulate 2D height map (height map). A height map is a two dimensional representation of a three-dimensional terrain. Each color represents a height.
Then, from a program like Blender-3D-map of this height can be interpreted and displayed in three dimensions. This technique is used in three-dimensional graphics in real-time game-like, allowing the area to be lighter than if it had been modeled with meshes.
PLATFORM: Windows, Linux
LICENSE: GPL
PRICE: Free